I'm making an Turn-Based Overhead RPG in C#/XNA, but for the life of me cannot get collision resolution. Detecting if a collision should happen was easy, but the response, I have no fucking clue. Any of you guys have any ideas?
I know you're supposed to do collision before applying velocity, I tried using enums to check if your in a passable/not-passable state I can't manage it getting set back to passable.
Please excuse me while I kill myself.
EDIT: Check out this Pico Day Game by LegoDude2000, that I beta tested!