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View Profile Thegluestickman
I'm a wannabe coder, and musician. My musics okay I think, and I'm developing some games that are on the way!

Mike Petrella @Thegluestickman

Age 29, Male

Code Apprentice

UofT

Toronto, Ontario, Canada

Joined on 3/16/07

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I'm going to go crazy.

Posted by Thegluestickman - April 22nd, 2012


I'm making an Turn-Based Overhead RPG in C#/XNA, but for the life of me cannot get collision resolution. Detecting if a collision should happen was easy, but the response, I have no fucking clue. Any of you guys have any ideas?

I know you're supposed to do collision before applying velocity, I tried using enums to check if your in a passable/not-passable state I can't manage it getting set back to passable.

Please excuse me while I kill myself.

EDIT: Check out this Pico Day Game by LegoDude2000, that I beta tested!

http://www.newgrounds.com/portal/view/594599


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